Robot Design and Programming
Robot design and programming actually form an integral? part of the Robot Game. The one can not work without the other. The design and programm part will be judged separately, while the Robot Games will be scored, with physical robot runs.
Teams must use a LEGO Mindstorms EV3 or Lego Education Spike Prime robotics kits, to design and build their own robot (and attachments) or adapt an existing design, to do the missions of the Robot Game.
How the robot is designed is totally up to your team. For rookie teams, a small simple design can be enough, whereas as a older experienced team will probably build some more complicated robot. Copying a more complicated design, but not being able to programm it, can be a drawback for your team. Rather stick to a more simply design that you can change and programm properly. Remember the team needs to be able to explain how and why they build and programmed their robot as they did.
How the Playing field looks like and the positions of the Mission Models can also influence your design.
Make sure that your team document every change and all the iterations you do in your design process, because the Judges will love to see and hear about it. If possible take photo’s of all changes(before and after).
A team need to strategically plan their Robot Game, for that they need to know: the Game Rules, the points each mission will count, the grade of difficulty/easiness of each mission, what kind of attachments(passive or powered) each mission will require and how far from Home (how much time it will take to complete) the specific mission is.
The team must do all the programming before a tournament. Their robot must be programme to try to score as many points as possible on the Playing Field in 1 round.
During a Robot Game the robots have to do the missions autonomously. Teams will not be allowed to use, any kind of remote control or blue tooth to control the robot during the Robot Game.
Teams will be judged according to FIRST Lego League Challenge Rubrics.